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Projectile Motion

How to use this simulation

Set a launch speed and angle and the page draws the whole flight onto level ground. With drag at zero the path is the exact vacuum trajectory. Advanced mode adds quadratic air resistance and integrates the motion step by step. Gravity can be changed from a Moon-like 1.6 m/s² up to a much stronger field. The projectile is a point mass.

  1. Set drag to zero and launch at 45°. Record the range, maximum height and flight time.
  2. Try 30° and then 60° at the same speed. With no drag and a level landing, those complementary angles give the same range, but the 60° flight is higher and stays in the air longer.
  3. Lower gravity to 1.6 m/s² and predict the new range before you look. Range should increase because the projectile falls more slowly.
  4. In advanced mode, raise quadratic drag from zero. The path becomes asymmetric, range falls, and the angle that gives the greatest range drops below 45°.

Key ideas

Independent horizontal and vertical motion

With no air resistance the horizontal velocity stays u cos θ. The vertical velocity starts at u sin θ and changes by −gt. The simulation uses x = (u cos θ)t and y = (u sin θ)t − ½gt².

Range, height and time

On level ground with no drag, the time of flight is 2u sin θ / g, the range is u² sin 2θ / g, and the greatest height is (u sin θ)² / (2g). Range is greatest at 45° because sin 2θ is greatest there.

Complementary angles

sin 2θ is the same for 30° and 60°, so the ranges match when drag is zero. The steeper launch spends more of its speed vertically, so it goes higher and takes longer to return.

Air resistance

Quadratic drag opposes the velocity and is larger at higher speed. The projectile therefore slows horizontally as well as vertically, the descending path is steeper than the climb, and range is shorter. The best angle is then less than 45° because a flatter launch keeps the speed, and the drag, a little lower.

Where this sits in the course

GCSE treats projectile motion as constant horizontal velocity plus vertical acceleration g, often with 45° as the angle for maximum range. A level and IB add the resolved equations and, as an extension, the idea that drag removes the simple 45° result.

What the model leaves out

The ground is level, gravity is constant, and the vacuum path ignores the size of the object. The drag option assumes still air and a force proportional to speed squared. It does not include spin, lift or a changing air density.